![]() ![]() In the "Source" drop-down select Genesis, and in the "Item Shape" drop down below that, Select "Clone" and then the figure the hair was designed for. How to refit prop hairs to Genesis 2 or 3, when they will autofit to Genesis 1 (e.g., V3/M3/A3/H3/etc.), but not Genesis 2 or 3.Ģ.) Select Genesis and load the hair prop you want to refit, so that it comes in parented to Genesis (or drop the hair prop onto the destination figure, if you used step A and the hair is already in the scene).Ĥ.) Use the Transfer Utility. I'm still working out what's the best option, so YMMV.Ĭ. ![]() You can save your new hair as a wearable, or as Support Asset>Figure/Prop Asset (either way, default options in the dialog seem fine). Click "Accept" and you should now have a converted hair, with morphs intact. Now click "Show Options" and check "Reverse Source Shape From Target" and "Add Smoothing Modifier" if you want one (leave all other options at their defaults). In the "Target" drop-down select your Figure_hair. In the "Source" drop-down select your destination figure, and in the "Item Shape" drop down below that, Select "Clone" and then the figure the hair was designed for. Click "Accept."Ĥ.) Use the Transfer Utility. How to refit Prop Hair to a different figureġ.) Load your destination figure (the one you want to convert the hair to) and zero it (this method works fine with dialed and scaled figures IME, but why complicate things?).Ģ.) Select the destination figure and load the hair prop you want to refit, so that it comes in parented to the target figure (or drop the hair prop onto the destination figure, if you used step A and the hair is already in the scene).ģ.) Select the hair and use "Convert prop to figure." The dialog should have "Inherit skeleton of Parent" checked, and be set to "TriAx Weight Mapping" by default. selected, instead of your hair, when you Save As>Support Asset>Figure/Prop Asset.ī. Same goes for if you accidentally have Genesis 1, 2, 3, etc. *Warning* if you select a figure with a ton of morphs (e.g., Genesis 1, 2, or 3) for your "source" by accident, either settle in for a looong wait, or kill your DS process in task manager and start over. Now you can use B or C to refit your hair to your destination figure. (If the morphs aren't there, you probably forgot to inject them if you didn't, then you're probably dealing with "problem hair," and might want to try method D below.) A quick peek into the Parameters tab should show your new morphs under Morphs>Imported. Click "Accept" and the original morphs should now be present in your new prop hair. Now click "Show Options" and uncheck everything in General Options and Post-Transfer Options except "Morph Targets." Highlight "Morph Targets" and in the "Extended Options" choose "All" (or whatever you want) in the drop-down menu, leaving "From Projection Template" and "Override Existing" checked (AFAIK I haven't messed with those settings). In the "Target" drop-down select the hair you converted to a prop (it should have Prop_ as a prefix). In the "Source" drop-down select the original hair that you converted to TriAx (it should have the original hair's name). ![]() Click "Accept."ģ.) Use the Transfer Utility. ![]() Instead of converting it to a prop, you want to "Convert Figure to Weight Mapping." TriAx should be selected by default, and that's been good enough for me so far. If not, proceed to the next tutorial (though you should probably use auto-fit in this scenario, as it will probably keep your morphs intact, with a lot less effort on your part).Ģ.) Now load another instance of the same figure hair you are refitting, and select it. Use "Convert Figure to Prop" and it will convert to a prop, but more than likely, the morphs will be lost. If it's a prop hair (e.g., hr2), skip this step and go on to B or C.ġ.) Load the figure hair you want to refit to another figure. If the hair you're refitting is a figure (e.g., cr2), do this first. How to convert Figure Hair to Prop Hair with Morphs Intact If you are having trouble finding the commands I refer to in the tutorials, read part G at the end of this post.Ī. There are several threads on these topics in the forums, if you want more information. Works for V3/V4/G1/G2F/G2M/G3F/G3M and the similar figures, like A3/H3/F3/etc. Complete guide to refitting hair designed for one Daz figure to a different Daz figure in Daz Studio, with morphs intact. ![]()
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